AnimeCurve / Local vector workflow

Animated SVG editor for converted motion

Refine a traced animation without rebuilding it from scratch.

Try Quick Edit on the UI transition →

Quick Edit at path level

Select a traced color region to recolor, hide, move, scale or rotate it. Group related paths when appropriate and check the edit scope before applying a matching-frame change. Undo and Redo let you compare adjustments.

A path is a traced region, not necessarily an entire object. Some source clips need several path edits to change a character or background.

Preview the frames you change

Use playback and frame selection to inspect motion. A color edit can look correct on one frame but need matching-frame adjustments elsewhere. The homepage edit proof compares two exports from the same UI transition after a fill change.

Start from conversion or a saved project

Import a short MP4 and convert it locally, open a supplied demo, or restore a saved SceneDoc project. AnimeCurve is designed around these workflows; it does not promise to import arbitrary third-party animated SVG files with full editability.

Keep the editable project and export the asset

Save SceneDoc for later editing and export animated SVG or compressed SVGZ for your handoff. Lottie JSON and MP4 are experimental compatibility exports. Check the target player or browser with the actual output.

Advanced controls remain available for supported scene workflows. They do not imply automatic rigging or semantic recognition.